Neon Nexus
A high-performance microservices mesh visualization tool.
Next.jsThree.jsRust (WASM)WebSockets
01. The Mission
The Challenge
The client needed to visualize real-time traffic across 500+ microservices without causing browser lag. Existing solutions like Jaeger were too static.
02. The Hardware
The Strategy
I implemented a WebGL-based rendering engine using Three.js to handle 10k+ dynamic nodes. I moved the graph calculation logic to a Rust-based WebAssembly module for near-native performance.
$ initializing_protocol
$ executing_architecture_v2
INFO optimizing_render_cycle...
INFO edge_caching_enabled
$ deploy_success
$ executing_architecture_v2
INFO optimizing_render_cycle...
INFO edge_caching_enabled
$ deploy_success
03. The Loot
Key Outcomes
Reduced render time by 90% (from 500ms to 50ms).
Supported 50 simultaneous users with real-time WebSocket updates.
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